Comment 4 for bug 1025760

Revision history for this message
Yann Kaiser (epsy) wrote : Re: [Bug 1025760] Re: Unredeable text with no textures and HIGH_RIM 1

Merged.

status fixcommitted

On Sun, Oct 7, 2012 at 4:43 AM, Matias Pino <email address hidden> wrote:

> Thanks for commiting the fix, theres one small adjustment i didnt get to
> do before it though. The line 124
> >static REAL rim_wall_red = .1, rim_wall_green = .1, rim_wall_blue = .1;
> should be
> >static REAL rim_wall_red = .3, rim_wall_green = .3, rim_wall_blue = .3;
> because .1 is too dark when intensity is low (only happens in circular
> maps, but still counts). I was going to edit the patch and re upload, but
> you beat me to it.
>
> --
> You received this bug notification because you are a member of
> Armagetron Advanced SQUAT, which is subscribed to Armagetron Advanced.
> https://bugs.launchpad.net/bugs/1025760
>
> Title:
> Unredeable text with no textures and HIGH_RIM 1
>
> Status in Armagetron Advanced: a Tron Clone in 3d:
> Fix Committed
>
> Bug description:
> As with no textures loaded, the walls are white by default so the text
> becomes unreadable. See
> http://www.imagebin.com.ar/index.php/view/B1D9B5A6 for a screenshot.
> Im providing a patch that will make walls darker and also make this
> configurable (see http://www.imagebin.com.ar/index.php/view/7649C10C
> for a screenshot).
>
> PS: im submitting a bug report with a patch (diff file) as a way to
> find out how to contribute to arma in the best way with LP. I already
> tried branching and requesting a merge, but it had to be manually
> merged, so im trying this. So bear with me.
>
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