Unredeable text with no textures and HIGH_RIM 1
Bug #1025760 reported by
Matias Pino
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Armagetron Advanced |
Fix Committed
|
Undecided
|
Unassigned |
Bug Description
As with no textures loaded, the walls are white by default so the text becomes unreadable. See http://
PS: im submitting a bug report with a patch (diff file) as a way to find out how to contribute to arma in the best way with LP. I already tried branching and requesting a merge, but it had to be manually merged, so im trying this. So bear with me.
Changed in armagetronad: | |
status: | New → Fix Committed |
milestone: | none → 0.4.0 |
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Thanks for commiting the fix, theres one small adjustment i didnt get to do before it though. The line 124
>static REAL rim_wall_red = .1, rim_wall_green = .1, rim_wall_blue = .1;
should be
>static REAL rim_wall_red = .3, rim_wall_green = .3, rim_wall_blue = .3;
because .1 is too dark when intensity is low (only happens in circular maps, but still counts). I was going to edit the patch and re upload, but you beat me to it.