Comment 3 for bug 1025760

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Matias Pino (pnoexz) wrote :

Thanks for commiting the fix, theres one small adjustment i didnt get to do before it though. The line 124
>static REAL rim_wall_red = .1, rim_wall_green = .1, rim_wall_blue = .1;
should be
>static REAL rim_wall_red = .3, rim_wall_green = .3, rim_wall_blue = .3;
because .1 is too dark when intensity is low (only happens in circular maps, but still counts). I was going to edit the patch and re upload, but you beat me to it.