##### STEPS TO REPRODUCE #####
Copy-paste Titan's code and SHP from Tiberian Sun (attached to this report) OR set Terror Drone to Turret=yes and attach a Palette to it.
Titan's code:
[MMCH]
Name=Titan
WalkRate=2
Image=MMCH
Prerequisite=GDIFACTORY
Primary=120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=3
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=GDI
Cost=800
Points=25
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
EliteAbilities=SENSORS
##### ADDITIONAL INFORMATION #####
Splitted from 172.
Probably because unit turrets don't have art entries. Building turrets must be defined in the art entry at the same place Palette is defined, and they works.
Palette= doesn't work on turreted SHP units.
##### STEPS TO REPRODUCE #####
Copy-paste Titan's code and SHP from Tiberian Sun (attached to this report) OR set Terror Drone to Turret=yes and attach a Palette to it.
Titan's code: GDIFACTORY rBridge= true TWLT070, S_BANG48, S_BRNL58, S_CLSN58, S_TUMU60 25-I000, 25-I002, 25-I004, 25-I006 25-I012, 25-I014, 25-I016, 25-I018, 25-I022 25-I014, 25-I022, 25-I024, 25-I026 {55D141B8- DB94-11d1- AC98-006008055B B5} Destroyer ystems= SparkSys, SmallGreySSys et=100, 100, 275 SENSORS
[MMCH]
Name=Titan
WalkRate=2
Image=MMCH
Prerequisite=
Primary=120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
;TargetLaser=yes
TooBigToFitUnde
TechLevel=3
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=GDI
Cost=800
Points=25
ROT=5
Explosion=
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=4
Locomotor=
MovementZone=
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleS
DamageSmokeOffs
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
EliteAbilities=
Art: 0,-50,100
[MMCH]
Voxel=no
Remapable=yes
Cameo=MMCHICON
PrimaryFireFLH=
PBarrelLength=250
SBarrelLength=250
TurretOffset=0
WalkFrames=15
##### ADDITIONAL INFORMATION #####
Splitted from 172.
Probably because unit turrets don't have art entries. Building turrets must be defined in the art entry at the same place Palette is defined, and they works.