Turreted SHP vehicles cannot be repaletted by using Palette=
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Medium
|
Unassigned |
Bug Description
Palette= doesn't work on turreted SHP units.
##### STEPS TO REPRODUCE #####
Copy-paste Titan's code and SHP from Tiberian Sun (attached to this report) OR set Terror Drone to Turret=yes and attach a Palette to it.
Titan's code:
[MMCH]
Name=Titan
WalkRate=2
Image=MMCH
Prerequisite=
Primary=120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
;TargetLaser=yes
TooBigToFitUnde
TechLevel=3
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=GDI
Cost=800
Points=25
ROT=5
Explosion=
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=4
Locomotor=
MovementZone=
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleS
DamageSmokeOffs
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
EliteAbilities=
Art:
[MMCH]
Voxel=no
Remapable=yes
Cameo=MMCHICON
PrimaryFireFLH=
PBarrelLength=250
SBarrelLength=250
TurretOffset=0
WalkFrames=15
##### ADDITIONAL INFORMATION #####
Splitted from 172.
Probably because unit turrets don't have art entries. Building turrets must be defined in the art entry at the same place Palette is defined, and they works.