I support this. It's a frustrating logic to deal with when you have massive epic units and you have to decide between the omni-crusher logic that you want on the unit but a braindead AI that comes with it, and no omni-crusher with the normal AI. It especially sucks in a mod like mine where I generally like to increase the general weapons range of most units, making a unit AI which is so hellbent on crushing even more useless and annoying.
Priority is another story but I'd definitely like to see this looked into someday.
I support this. It's a frustrating logic to deal with when you have massive epic units and you have to decide between the omni-crusher logic that you want on the unit but a braindead AI that comes with it, and no omni-crusher with the normal AI. It especially sucks in a mod like mine where I generally like to increase the general weapons range of most units, making a unit AI which is so hellbent on crushing even more useless and annoying.
Priority is another story but I'd definitely like to see this looked into someday.