Improved OmniCrusher unit AI
Bug #896045 reported by
EVA-251
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Wishlist
|
AlexB |
Bug Description
As it stands, OmniCrusher=yes invokes rather brain-dead AI on the units that use it. They constantly try to close the distance and crush enemy vehicles that attack them- which while useful for an open-top APC like the Battle Fortress, is not for say, a large battle tank or a super unit, where OmniCrushing would be a perk, not a core reason to buy it.
Or in other words, I suggest splitting this behavior off, via a tag, something like
OmniCrusher.
Changed in ares: | |
status: | Fix Committed → Fix Released |
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I support this. It's a frustrating logic to deal with when you have massive epic units and you have to decide between the omni-crusher logic that you want on the unit but a braindead AI that comes with it, and no omni-crusher with the normal AI. It especially sucks in a mod like mine where I generally like to increase the general weapons range of most units, making a unit AI which is so hellbent on crushing even more useless and annoying.
Priority is another story but I'd definitely like to see this looked into someday.