Hmm. This could be kind of useful if you wanted to make a distinction between say, a tech thief that steals tech from factories and a saboteur who sabotages powerplants and superweapons and steals cash... this could allow different types of agents for different factions that have different playing styles.
But that's a relatively small usage case and it's the only one I can think of. It's not a major feature of course but might be worth it someday if enough people would want it.
Hmm. This could be kind of useful if you wanted to make a distinction between say, a tech thief that steals tech from factories and a saboteur who sabotages powerplants and superweapons and steals cash... this could allow different types of agents for different factions that have different playing styles.
But that's a relatively small usage case and it's the only one I can think of. It's not a major feature of course but might be worth it someday if enough people would want it.