Infiltration Types

Bug #896036 reported by Untrue
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Wishlist
Unassigned

Bug Description

There should be an addition in Ares that can manipulate types of infiltration on spy logic and not just achievable by Spyable=no.

##### STEPS TO REPRODUCE #####
[SPY]
SpyEffect.Custom=yes ; activates Ares spy additional effects.
SpyEffect.InfiltrateType=power,cash ; it only infiltrates powered buildings with positive values and buildings with Refinery=yes flag.(def=all)
or;
SpyEffect.InfiltrateIndex=0,2,5 ; example the value of 0 is power, 2 is cash, 5 is veterancy, (def=-1).

Revision history for this message
Renegade (renegade) wrote :

Says who?

Revision history for this message
WoRmINaToR (worminator) wrote :

Hmm. This could be kind of useful if you wanted to make a distinction between say, a tech thief that steals tech from factories and a saboteur who sabotages powerplants and superweapons and steals cash... this could allow different types of agents for different factions that have different playing styles.

But that's a relatively small usage case and it's the only one I can think of. It's not a major feature of course but might be worth it someday if enough people would want it.

Revision history for this message
kakrain (kakrain) wrote :

i would like to see this implemented, this could be worth 4 different types of factions, personally im in favour of this

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