The last effect that wasn't possible until now: Support SpyEffect.RevealProduction on refineries and silos
If Storage > 0, enemy buildings show the available money using TXT_MONEY_FORMAT_1 as format string. Observers can always see the amount of money.
The last effect that wasn't possible until now: Support SpyEffect. RevealProductio n on refineries and silos
If Storage > 0, enemy buildings show the available money using TXT_MONEY_FORMAT_1 as format string. Observers can always see the amount of money.