Comment 5 for bug 895698

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Blade (nadia-xy) wrote :

Probably not, but what the hell. DeeZire alleged so, not sure what evidence of that there was however, but expanded Player@X lets you make a map that implements most of the alleged features. Basically one player (or small team) wold have to triumph over multiple forced allied players who couldn't break their alliance. The lone player (or smaller team) would have additional stuff to help them and/or an advantageous position on the map. I think Min players also needs to be enforced where you cannot start the map without all positions filled, not sure if that works already though.