Comment 1 for bug 895178

Revision history for this message
reaperrr (reaperrr) wrote :

In theory, it should be enough to implement "Beam.AltPlane=yes/no", and the rest could be simulated by #504 (if it survives DFD, that is), by giving the unit two weapons with the same FLH and ROF, one with the normal rad beam and one with the alt. plane beam. It would look like one weapon, and on top of that it could be combined with other effects as well.

So for the sake of "Beam.AltPlane=yes/no" which I'd like to see implemented myself, strong support.