Would be nice if this got fixed so shp vehicles are better usable again like in TS
Also FiringSyncFrame*= is broken, this prevented unit from firing its weapon until defined frame but is totally ignored in RA2 and unit can fire immediately, normally it was combined with old charges=yes system however which is made redundant and the new replacement
Would be nice if this got fixed so shp vehicles are better usable again like in TS
Also FiringSyncFrame*= is broken, this prevented unit from firing its weapon until defined frame but is totally ignored in RA2 and unit can fire immediately, normally it was combined with old charges=yes system however which is made redundant and the new replacement
IsAnimDelayedFi re=yes
DelayedFireDelay=0
system is only for buildings viable?