Comment 2 for bug 895134

Revision history for this message
Bug Importer (bug-importer) wrote :

Ok, here can you have a test object, DL a shp(2,06mb o_0)
http://rapidshare.com/files/160328536/SECBOT.shp.html

Use these codes:
[SECBOT]
StartWalkFrame=8
WalkFrames=26
Voxel=no
Remapable=yes
StartStandFrame=0
;StandingFrames=8
StartFiringFrame=216
FiringFrames=29
DeathFrames=28
StartDeathFrame=448
DeathFrameRate=8
Facings=8

[HTNK]
Image=SECBOT
Turret=no

Everything work expect death animation, when unit die, it disapear, leave some debris.