There are issues with this - the sound doesn't play in exactly the same way.
It would be nice to remove the subterranean code from the global DigSound and instead have a separate DigSound flag for each VehicleType.
There are issues with this - the sound doesn't play in exactly the same way.
It would be nice to remove the subterranean code from the global DigSound and instead have a separate DigSound flag for each VehicleType.