Rewire "DigSound" and "NukeSiren"
Bug #894996 reported by
Bug Importer
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
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Ares |
Incomplete
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Wishlist
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Renegade |
Bug Description
In RA2 and YR, the "DigSound=" statement in the [AudioVisual] section defines the sound to be played when a nuclear missile is incoming. Could you rewire the DigSound= to its original function (in TS, DigSound is the sound played when a unit with burrowing locomotor digs into or out of the ground) and create a new "NukeSiren=" statement which defines the NukeSiren?
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There is already a solution for this.
1. Remove the digsound.
2. Add the nukesiren sound to the nuke missle animation
3. Add the digsound to the digging animation
This works fine in my old mod (Firestorm 7 for YR)
~ZeroMD