Comment 3 for bug 1304459

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Gluk-v48 (gluk-v48) wrote : Re: Infantry in garrisoned buildings is nopt sufficient to stay alive if Showt Game is off

I can only partially confirm this.

Insignificant=no
You must specify the following values ​​to these tags, so you are ALMOST get rid of this problem.
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Why "ALMOST"?
1. If a building with CanBeOccupied=yes already been captured, then everything is fine. But if you left one soldier, and you send it to capture the building, you immediately GameOver. (A similar error occurs with many other logics.)
How to fix it?
I only see the C++ method, you should do a little leeway in the code associated with the death of a player.

2. These buildings will be considered in a quick game. (Perhaps there is a way to bypass this, I do not know.)

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By the way. There is a problem with the opposite OpenTopped=yes. If your Battle Fortress was captured by Yuri, but you will not lose until the infantry inside the fortress is destroyed.