Infantry in garrisoned buildings is not sufficient to stay alive if Short Game is off
Bug #1304459 reported by
Parasite03
This bug report is a duplicate of:
Bug #896088: Losing a non-short game with infantry units in garrisoned buildings.
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This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
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Ares |
New
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Undecided
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Unassigned |
Bug Description
Well, I was testing new things in my mod and I found out that i you only have infantry and you put it in buildings, buildings explode even though there is infantry in it. Garrisonable buildings should ignore Insignificant=yes if the are garrisoned and Short Game is off.
tags: | added: happens-in-stock-game |
summary: |
- Infantry in garrisoned buildings is nopt sufficient to stay alive if - Showt Game is off + Infantry in garrisoned buildings is not sufficient to stay alive if + Short Game is off |
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This is an old bug, and it might have already been reported, but i can't find it atm. Or maybe it wasn't, because people forgot about it.
Also, the point of structures with Insignificant=yes is that they aren't on any list, and therefore are totally ignored. If they wouldn't be ignored, then that tag might as well be removed. What should be fixed is the cause of the issue (units in structures aren't counted as owned by the player), not create a workaround for a specific situation.
BTW, wasn't this supposed to be fixed when units in transports were made to be checked the purposes of winning conditions? Because that would mean something got broken and it doesn't work.