Spotlight? For me this looks like a voxel problem. Crash is in a voxel-related function.
The INI settings tell Ares to send three planes (ParaDrop.Count=3) with ten units of each of the three types. You should get 90 infantry units. If you want only 30, set ParaDrop.Count=1 (which sends one plane with all 30 units, or spread the infantry types over three planes (using ParaDrop.Plane2.Types=E2A, ParaDrop.Plane2.Num=10, and so on). It should have worked like that for years.
Yes, the paradrop code is complex, but I won't change it. Changing tag names now would just break existing code for no reason. It does say that your plane is used as default plane: in the list below "Values are read in this order, top down. The first value found is used.". But I concur that it is confusing.
Your syringe.exe is outdated. A newer syringe version is available in the Ares 0.3 download package.
Spotlight? For me this looks like a voxel problem. Crash is in a voxel-related function.
The INI settings tell Ares to send three planes (ParaDrop.Count=3) with ten units of each of the three types. You should get 90 infantry units. If you want only 30, set ParaDrop.Count=1 (which sends one plane with all 30 units, or spread the infantry types over three planes (using ParaDrop. Plane2. Types=E2A, ParaDrop. Plane2. Num=10, and so on). It should have worked like that for years.
Yes, the paradrop code is complex, but I won't change it. Changing tag names now would just break existing code for no reason. It does say that your plane is used as default plane: in the list below "Values are read in this order, top down. The first value found is used.". But I concur that it is confusing.
Your syringe.exe is outdated. A newer syringe version is available in the Ares 0.3 download package.