I changed the PoweredBy logic in Fatman to not destroy a unit if it has been destroyed already. I didn't test it, thus I can't actually say whether this is working at all. If this problem is still happening since Fatman 12.337.974, the fix doesn't work.
I changed the PoweredBy logic in Fatman to not destroy a unit if it has been destroyed already. I didn't test it, thus I can't actually say whether this is working at all. If this problem is still happening since Fatman 12.337.974, the fix doesn't work.