Same thing... I couldn't confirm.
ActivateSound and DeactivateSound as VehicleType entries works for both old PoweredBy and new PowersUnit logics.
Also even if they wouldn't work, having it as a general tag would be bad if there would be more controller buildings and the modder would differ them.
Same thing... I couldn't confirm.
ActivateSound and DeactivateSound as VehicleType entries works for both old PoweredBy and new PowersUnit logics.
Also even if they wouldn't work, having it as a general tag would be bad if there would be more controller buildings and the modder would differ them.