New Powered Unit Logic
Bug #1042496 reported by
Gluk-v48
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Confirmed
|
Undecided
|
Unassigned |
Bug Description
Hi everyone, the problem is this:
If you use [UnitType] ► PoweredBy=, then the EVA will not play sounds RobotTankOnline and RobotTankOffline
It is not necessary to bind the logic PoweredBy= ActivateSound= and DeactivateSound=, since I do not want to hear the same ad >1 times.
I think that should be added to this logic, two new options:
[AudioVisual]
[AudioVisual]
description: | updated |
description: | updated |
description: | updated |
description: | updated |
Changed in ares: | |
status: | New → Triaged |
Changed in ares: | |
assignee: | nobody → Gluk-v48 (gluk-v48) |
Changed in ares: | |
status: | Triaged → Fix Committed |
Changed in ares: | |
status: | Fix Committed → In Progress |
Changed in ares: | |
assignee: | Gluk-v48 (gluk-v48) → nobody |
status: | In Progress → Confirmed |
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You mean you don't want to hear the sound for every unit that deactivates/ activates? You can just set the Limit= tag in soundmd.ini to 1 for that, no need to add any additional logic.