2012-08-28 00:51:43 |
Gluk-v48 |
bug |
|
|
added bug |
2012-08-28 00:53:30 |
Gluk-v48 |
description |
Hi everyone, the problem is this:
If you use [UnitType] ► PoweredBy =, then the EVA will not play sounds and RobotTankOnline RobotTankOffline
It is not necessary to bind the logic PoweredBy = ActivateSound = and DeactivateSound =, since I do not want to hear the same ad> 1 times.
I think that should be added to this logic, two new options:
[AudioVisual]►Powered.ActivateSound =
[AudioVisual]►Powered.DeactivateSound= |
Hi everyone, the problem is this:
If you use [UnitType] ► PoweredBy =, then the EVA will not play sounds RobotTankOnline and RobotTankOffline
It is not necessary to bind the logic PoweredBy = ActivateSound = and DeactivateSound =, since I do not want to hear the same ad> 1 times.
I think that should be added to this logic, two new options:
[AudioVisual]►Powered.ActivateSound =
[AudioVisual]►Powered.DeactivateSound= |
|
2012-08-28 01:02:03 |
Gluk-v48 |
description |
Hi everyone, the problem is this:
If you use [UnitType] ► PoweredBy =, then the EVA will not play sounds RobotTankOnline and RobotTankOffline
It is not necessary to bind the logic PoweredBy = ActivateSound = and DeactivateSound =, since I do not want to hear the same ad> 1 times.
I think that should be added to this logic, two new options:
[AudioVisual]►Powered.ActivateSound =
[AudioVisual]►Powered.DeactivateSound= |
Hi everyone, the problem is this:
If you use [UnitType] ► PoweredBy =, then the EVA will not play sounds RobotTankOnline and RobotTankOffline
It is not necessary to bind the logic PoweredBy = ActivateSound = and DeactivateSound =, since I do not want to hear the same ad >1 times.
I think that should be added to this logic, two new options:
[AudioVisual]►Powered.ActivateSound =
[AudioVisual]►Powered.DeactivateSound= |
|
2012-08-28 05:55:17 |
Gluk-v48 |
description |
Hi everyone, the problem is this:
If you use [UnitType] ► PoweredBy =, then the EVA will not play sounds RobotTankOnline and RobotTankOffline
It is not necessary to bind the logic PoweredBy = ActivateSound = and DeactivateSound =, since I do not want to hear the same ad >1 times.
I think that should be added to this logic, two new options:
[AudioVisual]►Powered.ActivateSound =
[AudioVisual]►Powered.DeactivateSound= |
Hi everyone, the problem is this:
If you use [UnitType] ► PoweredBy =, then the EVA will not play sounds RobotTankOnline and RobotTankOffline
It is not necessary to bind the logic PoweredBy= ActivateSound= and DeactivateSound=, since I do not want to hear the same ad >1 times.
I think that should be added to this logic, two new options:
[AudioVisual]►Powered.ActivateSound =
[AudioVisual]►Powered.DeactivateSound= |
|
2012-08-28 05:56:01 |
Gluk-v48 |
description |
Hi everyone, the problem is this:
If you use [UnitType] ► PoweredBy =, then the EVA will not play sounds RobotTankOnline and RobotTankOffline
It is not necessary to bind the logic PoweredBy= ActivateSound= and DeactivateSound=, since I do not want to hear the same ad >1 times.
I think that should be added to this logic, two new options:
[AudioVisual]►Powered.ActivateSound =
[AudioVisual]►Powered.DeactivateSound= |
Hi everyone, the problem is this:
If you use [UnitType] ► PoweredBy=, then the EVA will not play sounds RobotTankOnline and RobotTankOffline
It is not necessary to bind the logic PoweredBy= ActivateSound= and DeactivateSound=, since I do not want to hear the same ad >1 times.
I think that should be added to this logic, two new options:
[AudioVisual]►Powered.ActivateSound =
[AudioVisual]►Powered.DeactivateSound= |
|
2012-08-31 15:41:37 |
AlexB |
ares: status |
New |
Triaged |
|
2012-12-29 17:39:20 |
Gluk-v48 |
ares: assignee |
|
Gluk-v48 (gluk-v48) |
|
2013-01-09 16:38:29 |
Gluk-v48 |
ares: status |
Triaged |
Fix Committed |
|
2013-01-09 16:43:10 |
Gluk-v48 |
attachment added |
|
PoweredUnitClass.cpp https://bugs.launchpad.net/ares/+bug/1042496/+attachment/3478195/+files/PoweredUnitClass.cpp |
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2013-01-09 16:46:17 |
Gluk-v48 |
attachment removed |
PoweredUnitClass.cpp https://bugs.launchpad.net/ares/+bug/1042496/+attachment/3478195/+files/PoweredUnitClass.cpp |
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2013-01-09 16:47:31 |
Gluk-v48 |
attachment added |
|
PoweredUnitClass.cpp https://bugs.launchpad.net/ares/+bug/1042496/+attachment/3478196/+files/PoweredUnitClass.cpp |
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2013-01-10 13:58:33 |
Gluk-v48 |
attachment added |
|
PoweredUnitClass.cpp https://bugs.launchpad.net/ares/+bug/1042496/+attachment/3479101/+files/PoweredUnitClass.cpp |
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2013-01-10 14:04:20 |
Gluk-v48 |
attachment removed |
PoweredUnitClass.cpp https://bugs.launchpad.net/ares/+bug/1042496/+attachment/3479101/+files/PoweredUnitClass.cpp |
|
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2013-01-10 14:10:55 |
Gluk-v48 |
ares: status |
Fix Committed |
In Progress |
|
2013-01-12 20:04:23 |
Gluk-v48 |
ares: assignee |
Gluk-v48 (gluk-v48) |
|
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2013-01-12 20:04:26 |
Gluk-v48 |
ares: status |
In Progress |
Confirmed |
|