Comment 4 for bug 1006319

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Nemo Starem (igal-igal) wrote :

Amphibious (?) locomotor only disables moving; it does not cause crashes, but it does not allow my beam to "tow" the vehicles neither... (I disabled VHP scan on the tank just in case it was that, too; since magnet beam causes a lot of "virtual" damage...)
From what you have told me, infantry locomotor won't "drag" them either. And jumpjet makes them be in the air, and my tank won't crush them there.

Is there a way to fix it?
Why not re-code islocomotor tag in a way it works with drive?