Configurable game timers
Bug #314632 reported by
Martin Frydenlund
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Yandere Game |
Triaged
|
Wishlist
|
Unassigned | ||
0.3 |
Triaged
|
Wishlist
|
Unassigned |
Bug Description
At least two game timers should be configurable: nightlen[gth] and daylen[gth].
Old Description:
When playing. it doesnt cut to the next phase of the game soon enough
also if a play doesnt use his night time skills 2 times in a row. he should be booted from the current game
thus fixing up problems with disconnect and timouts
Changed in yandere: | |
status: | Confirmed → Triaged |
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The 'hurry' command is already implemented, addressing concern #1, so I will treat this as a feature request for automatic booting of players that are idle. I guess the big question is, how can a player be booted? Killing them affects the rest of the game too much.