Configurable game timers

Bug #314632 reported by Martin Frydenlund
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Yandere Game
Triaged
Wishlist
Unassigned
0.3
Triaged
Wishlist
Unassigned

Bug Description

At least two game timers should be configurable: nightlen[gth] and daylen[gth].

Old Description:

When playing. it doesnt cut to the next phase of the game soon enough
also if a play doesnt use his night time skills 2 times in a row. he should be booted from the current game
thus fixing up problems with disconnect and timouts

Revision history for this message
Luke-Jr (luke-jr) wrote :

The 'hurry' command is already implemented, addressing concern #1, so I will treat this as a feature request for automatic booting of players that are idle. I guess the big question is, how can a player be booted? Killing them affects the rest of the game too much.

Changed in yandere:
importance: Undecided → Wishlist
status: New → Incomplete
Revision history for this message
David Hammond (dhammond-webdevout) wrote :

One possibility is opening up the "!yandere end" command so that if any player misses two night actions in a row, any player can then type "!yandere end" to end the game. In fact, it may be useful to allow this even if only one night action was missed.

Revision history for this message
Luke-Jr (luke-jr) wrote :

Might need a piece of logic to prevent abuse of that, but it does sound like a good solution.

Changed in yandere:
status: Incomplete → Confirmed
Revision history for this message
Martin Frydenlund (m-frydenlund) wrote :

the hurry command still means another MINUTE waiting
im saying making it so if you dont do anything inside 45 seconds or whatever. the game moves on

then you could add a "strikes" system each time you dont use your night command inside the game. you get a strike.
2 strikes and your char is killed alongside with whatever yandere and what not killed that round
if you are yandere the game obviously ends

votes should also randomly pick between 2 people if there is a draw in voting
soo if 2 people have 2 votes each. the game randoms and kills one of them

Revision history for this message
David Hammond (dhammond-webdevout) wrote :

I think we need to be careful that we provide enough time by default. Forced 45-second nights would be unreasonable, in my opinion. Sometimes people are in the middle of PM conversations when night falls, or are looking at another window, and need to be given enough time to get out of whatever they're doing and make their moves. I wouldn't necessarily be against lowering the time limit, but I think the default limit should be no lower than 2 minutes.

I still think the hurry command needs to allow a minute, since a shorter "hurry" time limit would allow the yandere, trap, or baka ranger to issue the command at the beginning of a critical night and give himself an unfair advantage.

Revision history for this message
s3b (soupth) wrote : Re: [Bug 314632] Re: Game timers are too long

No, the nights shouldn't be forced- at least not without letting people who
haven't yet voted know! Sometimes people hold the game up by leaving or
doing other stuff, and this to me can get quite annoying. I'd like to see an
auto-vote to abstain if people are idle for longer than 30 seconds (as well
as a privmsg from the bot telling them what's happening) and then a pause
for 30 seconds before day ends. This would eliminate the need for a !loli
hurry (though best leave that there too).
On Fri, Jan 9, 2009 at 12:53 AM, David Hammond <email address hidden>wrote:

> I think we need to be careful that we provide enough time by default.
> Forced 45-second nights would be unreasonable, in my opinion. Sometimes
> people are in the middle of PM conversations when night falls, or are
> looking at another window, and need to be given enough time to get out
> of whatever they're doing and make their moves. I wouldn't necessarily
> be against lowering the time limit, but I think the default limit should
> be no lower than 2 minutes.
>
> I still think the hurry command needs to allow a minute, since a shorter
> "hurry" time limit would allow the yandere, trap, or baka ranger to
> issue the command at the beginning of a critical night and give himself
> an unfair advantage.
>
> --
> Game timers are too long
> https://bugs.launchpad.net/bugs/314632
> You received this bug notification because you are a member of Yandere
> Developers, which is the registrant for Yandere Game.
>
> Status in Yandere Game: Confirmed
>
> Bug description:
> When playing. it doesnt cut to the next phase of the game soon enough
> also if a play doesnt use his night time skills 2 times in a row. he should
> be booted from the current game
> thus fixing up problems with disconnect and timouts
>

Revision history for this message
Luke-Jr (luke-jr) wrote : Re: Game timers are too long

Even when I'm actively playing, 30 seconds wouldn't be long enough. I feel the current hard-night-limit is good enough. Opening up "!yandere end" looks like the solution to this bug.

Revision history for this message
Luke-Jr (luke-jr) wrote :

Bug 314626 covers part of the original report.

description: updated
Luke-Jr (luke-jr)
Changed in yandere:
status: Confirmed → Triaged
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