Hi Bruno,
there is a comparison of new and old collider. A newer one is slower, but it can be because of tons of warnings like this:
931937 ERROR yade.InteractionContainer /home/gladk/dem/yade/cleanCompBruno/yade/core/InteractionContainer.cpp:55 erase: InteractionContainer::erase: attempt to delete non-existent interaction ##14889+15066
It can be related to the bug 813925 [1]
The script, what I used, creates and removes bodies very actively.
Speed, iter/sec -j Old collider New_Collider: 1 7.94 6.12 2 13.85 11.4 3 14.83 14.2
[1] https://bugs.launchpad.net/yade/+bug/813925
Anton
Hi Bruno,
there is a comparison of new and old collider.
A newer one is slower, but it can be because of
tons of warnings like this:
931937 ERROR yade.Interactio nContainer /home/gladk/ dem/yade/ cleanCompBruno/ yade/core/ InteractionCont ainer.cpp: 55 erase: InteractionCont ainer:: erase: attempt to delete non-existent interaction ##14889+15066
It can be related to the bug 813925 [1]
The script, what I used, creates and removes bodies very actively.
Speed, iter/sec
-j Old collider New_Collider:
1 7.94 6.12
2 13.85 11.4
3 14.83 14.2
[1] https:/ /bugs.launchpad .net/yade/ +bug/813925
Anton