Comment 7 for bug 1318513

Revision history for this message
Jan Stránský (honzik) wrote : Re: [Bug 1318513] Re: utils.calm() calms only spheres and clumps

I left mask parameter for the purpose of slecting bodies to calm and
modified documentation of the function (the original version mentioned,
that the function calms all bodies, which was the source of my confusion).
Thanks for discussion
Jan

2014-05-12 12:06 GMT+02:00 Jan Stránský <email address hidden>:

> Ok, I will think about it and implement something in 2 weeks. If you
> wanted to do something earlier, feel free to modify it.
> cheers
> Jan
>
>
> 2014-05-12 11:30 GMT+02:00 Anton Gladky <email address hidden>:
>
> Well, we have mask-parameter there, which is also relatively
>> flexible. But includeList is also a good idea and will probably
>> be even faster.
>>
>> Anton
>>
>>
>> 2014-05-12 11:18 GMT+02:00 Christian Jakob <email address hidden>:
>> > Hi,
>> >
>> > I implemented calm() and used it as alternative "damping" method (e.g.
>> > when using a small local damping in a sim.).
>> >
>> > >From this discussion I can see, that an update is needed for this
>> > method.
>> >
>> > An easy way could be to introduce an includeBodyList (or an
>> excludeBodyList).
>> > example:
>> >
>> > includeList = []
>> >
>> > for b in O.bodies:
>> > if CONDITION:
>> > includeList.append(b.id)
>> >
>> > calm(includeList)
>>
>> --
>> You received this bug notification because you are subscribed to the bug
>> report.
>> https://bugs.launchpad.net/bugs/1318513
>>
>> Title:
>> utils.calm() calms only spheres and clumps
>>
>> Status in Yet Another Dynamic Engine:
>> New
>>
>> Bug description:
>> Fix is very easy, I just wanted to know opinion of other devs (e.g. if
>> there is a reason I missed)
>>
>> To manage notifications about this bug go to:
>> https://bugs.launchpad.net/yade/+bug/1318513/+subscriptions
>>
>
>