Reclaiming ownership, downgrading priority since this is impossible to fix without compromise with the current hardware support. For the foolhardy, you may like to try Option "TearFree" "true". It basically runs another compositor layer between the framebuffer and the scanout, so a major waste of memory if you are indeed using a pageflipping renderer (video player, game, compositor). And it exposes a few bugs in the Damage layer, so not ready for prime time just yet.
Reclaiming ownership, downgrading priority since this is impossible to fix without compromise with the current hardware support. For the foolhardy, you may like to try Option "TearFree" "true". It basically runs another compositor layer between the framebuffer and the scanout, so a major waste of memory if you are indeed using a pageflipping renderer (video player, game, compositor). And it exposes a few bugs in the Damage layer, so not ready for prime time just yet.