(In reply to Tvrtko Ursulin from comment #12)
> I think we'll need to pull in someone from Steam since Valgrind reports some
> mismatched frees in vgui2_s.so, steamclient.so and steamui.so.
>
> There are not debug symbols so impossible to guess what area of the code is
> that.
>
I'm assuming Jordan can coordinate that with Valve. Afaics he is the one assigned for the issue over at github.
> Then this also looks pretty bad:
>
> ERROR: ld.so: object
> '/home/vedran/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
> ERROR: ld.so: object
> '/home/vedran/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from
> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored
>
Those should be harmless, as steam LD_PRELOADs a bunch of libraries. Afaik steam is 32bit, while Vedran was running a 64bit system - thus the messages.
There are a couple of other interesting bits in the log:
- Alarming heap stats (allocated ~770 MiB, in-use at exit ~220MiB)
- Invalid memory access in various modules - invalid reads in various steam runtime components, alarming number of invalid writes in i965_dri.so.
The latter one perhaps should be looked into closer ?
> Please if someone knows any Steam devs CC them here?
Afaict unless a person is known* by bugzilla one cannot CC them. For example one cannot CC your @intel email, so I've opted for the known @linux.intel one.
(In reply to Tvrtko Ursulin from comment #12)
> I think we'll need to pull in someone from Steam since Valgrind reports some
> mismatched frees in vgui2_s.so, steamclient.so and steamui.so.
>
> There are not debug symbols so impossible to guess what area of the code is
> that.
>
I'm assuming Jordan can coordinate that with Valve. Afaics he is the one assigned for the issue over at github.
> Then this also looks pretty bad: vedran/ .local/ share/Steam/ ubuntu12_ 32/gameoverlayr enderer. so' from vedran/ .local/ share/Steam/ ubuntu12_ 32/gameoverlayr enderer. so' from
>
> ERROR: ld.so: object
> '/home/
> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
> ERROR: ld.so: object
> '/home/
> LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored
>
Those should be harmless, as steam LD_PRELOADs a bunch of libraries. Afaik steam is 32bit, while Vedran was running a 64bit system - thus the messages.
There are a couple of other interesting bits in the log:
- Alarming heap stats (allocated ~770 MiB, in-use at exit ~220MiB)
- Invalid memory access in various modules - invalid reads in various steam runtime components, alarming number of invalid writes in i965_dri.so.
The latter one perhaps should be looked into closer ?
> Please if someone knows any Steam devs CC them here?
Afaict unless a person is known* by bugzilla one cannot CC them. For example one cannot CC your @intel email, so I've opted for the known @linux.intel one.