I've only very rarely destroyed/dismantled by mistake. Putting the buttons further apart would probably reduce the possibility even further. Maybe the game should always confirm if a building has wares in it, or if it is a military site that is "holding" borders against an enemy?
If I destroy a quarry by mistake...no problem. But a training site full of expensive wares? Or a mine full of food and experienced miners? I'd be quite happy to receive confirmation to destroy/dismantle these sites.
I find that I most often dismantle unused quarries, unwanted lumberjacks or mines that are on exhausted veins. In all three cases I would not want confirmation to remove these.
I've only very rarely destroyed/ dismantled by mistake. Putting the buttons further apart would probably reduce the possibility even further. Maybe the game should always confirm if a building has wares in it, or if it is a military site that is "holding" borders against an enemy?
If I destroy a quarry by mistake...no problem. But a training site full of expensive wares? Or a mine full of food and experienced miners? I'd be quite happy to receive confirmation to destroy/dismantle these sites.
I find that I most often dismantle unused quarries, unwanted lumberjacks or mines that are on exhausted veins. In all three cases I would not want confirmation to remove these.