@SirVer: I didnt see your post when I did my last post.
The latest implementation consideres all six triangles around a resource vertex, but applies the legacy recource-terrain matching rule. I can simplify the rule as you wish. It will make the code simpler but has a slight negativ impact on gameplay IMHO (potentially a lot of resources which cannot be mined).
@SirVer: I didnt see your post when I did my last post.
The latest implementation consideres all six triangles around a resource vertex, but applies the legacy recource-terrain matching rule. I can simplify the rule as you wish. It will make the code simpler but has a slight negativ impact on gameplay IMHO (potentially a lot of resources which cannot be mined).