@TiborB: I can confirm this. I also found some other glitches, I need to do some more work on this bugfix.
BTW, my intention is to allow resources on a vertex if at least one adjacent triangle has a matching terrain type. Is this how you expect it to be? Another possible definition would be to allow resources on a vertex only if ALL adjacent triangles have matching terrain types. Of course you can also think of definitions inbetween.
@TiborB: I can confirm this. I also found some other glitches, I need to do some more work on this bugfix.
BTW, my intention is to allow resources on a vertex if at least one adjacent triangle has a matching terrain type. Is this how you expect it to be? Another possible definition would be to allow resources on a vertex only if ALL adjacent triangles have matching terrain types. Of course you can also think of definitions inbetween.
Is my laissez-faire definition OK with you?