Carriers do not transport certain wares from flags

Bug #958391 reported by Oleg Dydyshko
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Confirmed
High
Unassigned

Bug Description

After several hours of play on the road appear boards, stones, ore, wheat, and the like. Workers will not carry it, they just lie on the flag. In general statistics are displayed. If the carry flag with bezhoznym commodity, and it decreases in the statistics.

Sometimes the building does not convey standing stones, marble, timber. Function helps to reduce the quantity of goods in the building. It is necessary to reduce the nedastayuschy product, and then again and then working to increase its yield.

Revision history for this message
SirVer (sirver) wrote :

Please Provide a screenshot. It sounds like you simply have too much stuff on your flags. Each flag has room for 8 wares, after that the workers will no longer drop anything there. You need to optimize your road network. The second issue seems to. E related to target quantities and are no bug either.

Changed in widelands:
status: New → Incomplete
Revision history for this message
Oleg Dydyshko (oleg-dydyshko) wrote : Re: [Bug 958391] Re: Porters do not carry the goods

18.03.2012 11:38, SirVer writes:
> Please Provide a screenshot. It sounds like you simply have too much
> stuff on your flags. Each flag has room for 8 wares, after that the
> workers will no longer drop anything there. You need to optimize your
> road network. The second issue seems to. E related to target quantities
> and are no bug either.
It's not the point.

Watch the video to http://youtu.be/Vh7JWrUZOOQ (load it now...).
Unfortunately the file was created with the option --record not play. I
sent it too.

--
С Уважением, Олег

Revision history for this message
Oleg Dydyshko (oleg-dydyshko) wrote :

It's not the point.

Watch the video to http://youtu.be/Vh7JWrUZOOQ (load it now...).
Unfortunately the file was created with the option --record not play. I
sent it too.

Revision history for this message
Jens Beyer (qcumber-some) wrote : Re: Porters do not carry the goods

In that case it looks more like Bug #536367

Revision history for this message
Jens Beyer (qcumber-some) wrote :
Revision history for this message
SirVer (sirver) wrote :

Cool, this is the first time someone provided a link to a youtube video in a bug report. Very good idea ;)

Could you provide us with a savegame? You can create such a situation if you have messed up the ware priorities in your warehouses. For example if you forbid snacks to be delivered to every warehouse and HQ you own, than they will just lay around forever. If this is not the case, we will need a savegame to properly investigate.

Revision history for this message
Astuur (wolfsteinmetz) wrote :

I can confirm that - at least sometimes- there is a transportation problem with wares.
I have seen it with bzr 6320, when a raw_stone needed for a mine never reached its destination,
and got stuck midway at a flag.
Burning the construction site and rebuilding worked, but the stone kept lying around.
I had no other incidents of that sort, though in the rest of the 2h game.

Revision history for this message
Oleg Dydyshko (oleg-dydyshko) wrote : Re: [Bug 958391] Re: Porters do not carry the goods

18.03.2012 23:29, SirVer пишет:
> Cool, this is the first time someone provided a link to a youtube video
> in a bug report. Very good idea ;)
>
> Could you provide us with a savegame? You can create such a situation if
> you have messed up the ware priorities in your warehouses. For example
> if you forbid snacks to be delivered to every warehouse and HQ you own,
> than they will just lay around forever. If this is not the case, we will
> need a savegame to properly investigate.
This is my saved game.

--
С Уважением, Олег

Revision history for this message
SirVer (sirver) wrote : Re: Porters do not carry the goods

Thanks a lot! I do not target this to build 17 because it is not critical. I am not sure if it is a regression though.

Changed in widelands:
status: Incomplete → Confirmed
importance: Undecided → High
milestone: none → build18-rc1
Revision history for this message
SirVer (sirver) wrote :

The bugs jens linked are either exact duplicates or very closely related to this one.

Revision history for this message
Astuur (wolfsteinmetz) wrote :

This bugs seem to be more common then it initially looked.
It is not only that wares are ignored at the flags, but also that
demands do not get fiulfilled (like for building a house) and are not re-issued.
I think these two observations are connected.
I have left the game running unattended for a night, and had a lot more of
these orphaned wares at the flags.
I restarted it and build some houses.
One of them (a farm immedately east of the helmsmithy) cannot get finished, because
a trunk is missing. It may well be one lying around at some flag.

Here is the replay for that last part.

Revision history for this message
Astuur (wolfsteinmetz) wrote :
Revision history for this message
Oleg Dydyshko (oleg-dydyshko) wrote : Re: [Bug 958391] Re: Porters do not carry the goods

19.03.2012 17:32, Astuur пишет:
> This bugs seem to be more common then it initially looked.
> It is not only that wares are ignored at the flags, but also that
> demands do not get fiulfilled (like for building a house) and are not re-issued.
> I think these two observations are connected.
> I have left the game running unattended for a night, and had a lot more of
> these orphaned wares at the flags.
> I restarted it and build some houses.
> One of them (a farm immedately east of the helmsmithy) cannot get finished, because
> a trunk is missing. It may well be one lying around at some flag.
>
> Here is the replay for that last part.
I have seen the same thing.

I noticed that while the product is small, the error in the game as if
there is not, then when the product becomes a lot and everything is
full, even with no obstructions, then the game as if not enough memory
to remember what and where to carry. I am not a programmer, it seems to
me as a user.

--
С Уважением, Олег

Revision history for this message
Astuur (wolfsteinmetz) wrote : Re: Porters do not carry the goods

If I correctly understand Oleg,
he says that with a small or slow economy these "wares forgotten at the flag" do not happen so often - or maybe not at all.
It gets more when the wares transported become more numerous, (or roads are fuller?).
It is also an impression I have, but I cannot really measure it.

Revision history for this message
Nasenbaer (nasenbaer) wrote :

renamed the bug, as the old one was somehow missleading

summary: - Porters do not carry the goods
+ Carriers do not transport certain wares from flags
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