Carriers do not transport certain wares from flags

Reported by Oleg Dydyshko on 2012-03-18
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
High
Unassigned

Bug Description

After several hours of play on the road appear boards, stones, ore, wheat, and the like. Workers will not carry it, they just lie on the flag. In general statistics are displayed. If the carry flag with bezhoznym commodity, and it decreases in the statistics.

Sometimes the building does not convey standing stones, marble, timber. Function helps to reduce the quantity of goods in the building. It is necessary to reduce the nedastayuschy product, and then again and then working to increase its yield.

SirVer (sirver) wrote :

Please Provide a screenshot. It sounds like you simply have too much stuff on your flags. Each flag has room for 8 wares, after that the workers will no longer drop anything there. You need to optimize your road network. The second issue seems to. E related to target quantities and are no bug either.

Changed in widelands:
status: New → Incomplete

18.03.2012 11:38, SirVer writes:
> Please Provide a screenshot. It sounds like you simply have too much
> stuff on your flags. Each flag has room for 8 wares, after that the
> workers will no longer drop anything there. You need to optimize your
> road network. The second issue seems to. E related to target quantities
> and are no bug either.
It's not the point.

Watch the video to http://youtu.be/Vh7JWrUZOOQ (load it now...).
Unfortunately the file was created with the option --record not play. I
sent it too.

--
С Уважением, Олег

Oleg Dydyshko (oleg-dydyshko) wrote :

It's not the point.

Watch the video to http://youtu.be/Vh7JWrUZOOQ (load it now...).
Unfortunately the file was created with the option --record not play. I
sent it too.

In that case it looks more like Bug #536367

Jens Beyer (qcumber-some) wrote :
SirVer (sirver) wrote :

Cool, this is the first time someone provided a link to a youtube video in a bug report. Very good idea ;)

Could you provide us with a savegame? You can create such a situation if you have messed up the ware priorities in your warehouses. For example if you forbid snacks to be delivered to every warehouse and HQ you own, than they will just lay around forever. If this is not the case, we will need a savegame to properly investigate.

Astuur (wolfsteinmetz) wrote :

I can confirm that - at least sometimes- there is a transportation problem with wares.
I have seen it with bzr 6320, when a raw_stone needed for a mine never reached its destination,
and got stuck midway at a flag.
Burning the construction site and rebuilding worked, but the stone kept lying around.
I had no other incidents of that sort, though in the rest of the 2h game.

18.03.2012 23:29, SirVer пишет:
> Cool, this is the first time someone provided a link to a youtube video
> in a bug report. Very good idea ;)
>
> Could you provide us with a savegame? You can create such a situation if
> you have messed up the ware priorities in your warehouses. For example
> if you forbid snacks to be delivered to every warehouse and HQ you own,
> than they will just lay around forever. If this is not the case, we will
> need a savegame to properly investigate.
This is my saved game.

--
С Уважением, Олег

Thanks a lot! I do not target this to build 17 because it is not critical. I am not sure if it is a regression though.

Changed in widelands:
status: Incomplete → Confirmed
importance: Undecided → High
milestone: none → build18-rc1
SirVer (sirver) wrote :

The bugs jens linked are either exact duplicates or very closely related to this one.

Astuur (wolfsteinmetz) wrote :

This bugs seem to be more common then it initially looked.
It is not only that wares are ignored at the flags, but also that
demands do not get fiulfilled (like for building a house) and are not re-issued.
I think these two observations are connected.
I have left the game running unattended for a night, and had a lot more of
these orphaned wares at the flags.
I restarted it and build some houses.
One of them (a farm immedately east of the helmsmithy) cannot get finished, because
a trunk is missing. It may well be one lying around at some flag.

Here is the replay for that last part.

Astuur (wolfsteinmetz) wrote :

19.03.2012 17:32, Astuur пишет:
> This bugs seem to be more common then it initially looked.
> It is not only that wares are ignored at the flags, but also that
> demands do not get fiulfilled (like for building a house) and are not re-issued.
> I think these two observations are connected.
> I have left the game running unattended for a night, and had a lot more of
> these orphaned wares at the flags.
> I restarted it and build some houses.
> One of them (a farm immedately east of the helmsmithy) cannot get finished, because
> a trunk is missing. It may well be one lying around at some flag.
>
> Here is the replay for that last part.
I have seen the same thing.

I noticed that while the product is small, the error in the game as if
there is not, then when the product becomes a lot and everything is
full, even with no obstructions, then the game as if not enough memory
to remember what and where to carry. I am not a programmer, it seems to
me as a user.

--
С Уважением, Олег

If I correctly understand Oleg,
he says that with a small or slow economy these "wares forgotten at the flag" do not happen so often - or maybe not at all.
It gets more when the wares transported become more numerous, (or roads are fuller?).
It is also an impression I have, but I cannot really measure it.

Nasenbaer (nasenbaer) wrote :

renamed the bug, as the old one was somehow missleading

summary: - Porters do not carry the goods
+ Carriers do not transport certain wares from flags
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