19.03.2012 17:32, Astuur пишет:
> This bugs seem to be more common then it initially looked.
> It is not only that wares are ignored at the flags, but also that
> demands do not get fiulfilled (like for building a house) and are not re-issued.
> I think these two observations are connected.
> I have left the game running unattended for a night, and had a lot more of
> these orphaned wares at the flags.
> I restarted it and build some houses.
> One of them (a farm immedately east of the helmsmithy) cannot get finished, because
> a trunk is missing. It may well be one lying around at some flag.
>
> Here is the replay for that last part.
I have seen the same thing.
I noticed that while the product is small, the error in the game as if
there is not, then when the product becomes a lot and everything is
full, even with no obstructions, then the game as if not enough memory
to remember what and where to carry. I am not a programmer, it seems to
me as a user.
19.03.2012 17:32, Astuur пишет:
> This bugs seem to be more common then it initially looked.
> It is not only that wares are ignored at the flags, but also that
> demands do not get fiulfilled (like for building a house) and are not re-issued.
> I think these two observations are connected.
> I have left the game running unattended for a night, and had a lot more of
> these orphaned wares at the flags.
> I restarted it and build some houses.
> One of them (a farm immedately east of the helmsmithy) cannot get finished, because
> a trunk is missing. It may well be one lying around at some flag.
>
> Here is the replay for that last part.
I have seen the same thing.
I noticed that while the product is small, the error in the game as if
there is not, then when the product becomes a lot and everything is
full, even with no obstructions, then the game as if not enough memory
to remember what and where to carry. I am not a programmer, it seems to
me as a user.
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С Уважением, Олег