I agree with nicolai, it is not the time to switch to cutting edge opengl for widelands.
It is kinda hard to say what to do with this bug. For now it is won't fix, but in the future, we might want to take it on again.
I agree with nicolai, it is not the time to switch to cutting edge opengl for widelands.
It is kinda hard to say what to do with this bug. For now it is won't fix, but in the future, we might want to take it on again.