Comment 7 for bug 939026

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wl-zocker (wl-zocker) wrote :

The number of wares a ship can load is 20 for all tribes, but that is too less: The barbarian port needs 21 wares, the Imperial one 19 and the Atlanteans' port 17 wares. If a builder, maybe a carrier and some soldiers are transported, there is no space for something additional, including soldiers.

The possibilities for controling a ship Nasenbaer suggested sound sensible, but some notes:
- When a ship that sails in direction XYZ finds land, what will happen? Will it start searching a port space itself (which direction first?) or wait for new player commands?
- Switching the direction manually does not sound bad. It would give the player more control.
- Can a ship be sent to a special place on the map, e.g. because I know I can build a port there? I think about moving to the place and then choosing "move here". What will happen if that is on land or in a not reachable lake?

I do not like the idea that one can take a port space in my area without a fight. My suggestion is to check whether to port space in under military control (so whether the building has been destroyed). If that is not the case (and only then), a port can be built. If there is military presence, attacking like suggested. I do not think that the wares should be lost: The soldiers might hurt enough.