Tweak the duck animation
Bug #829984 reported by
Hans Joachim Desserud
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
With the newly added water animation (looks great, btw) the animated ducks now look a bit odd. Instead of floating on the waves, it looks like they are jumping up and down on the water. I think the animations should be tweaked slightly to fit better to the current wave pattern.
Related branches
lp:~chuckw20/widelands/Bug-829984
- Widelands Developers: Pending requested
-
Diff: 28 lines (+1/-1)1 file modifiedworld/critters/duck/init.lua (+1/-1)
description: | updated |
tags: | added: graphic |
Changed in widelands-media: | |
importance: | Undecided → Wishlist |
assignee: | nobody → Widelands Media Developers (widelands-media-dev) |
Changed in widelands-media: | |
status: | New → In Progress |
tags: |
added: world removed: animals |
tags: |
added: artwork removed: graphic |
tags: | removed: artwork |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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Attached is a GIF that approximates what I have created for animating the duck bobbing on the water. It is 8 frames, the duck travels farther up and down and when the animation is run at 4 fps in the game it matches the wave action very closely. I'll push a branch with the new animation so you can try it out.
Comments and questions are welcome.