Comment 14 for bug 818798

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Jens Beyer (qcumber-some) wrote :

This won't help the mentioned situations, where they become fugitives and head directly in the wrong direction, without even knowing any flag in the first place.

I would guess "losing" the only flag they were seeing at 4x max vision by luck is a rare occasion, as if they are heading to the flag for a few steps, the chance to "see the only flag again" increases as well as the chance that there may be other flags near that one which increases the chances to see any flag for the fugitive quite well.

In my eyes, the "major" issue the fugitives are having is that by any chance they are running around randomly, which has a good chance of being the exactly wrong decision.

Maybe an easier fix would be instead of letting the fugitive run around a few steps, then choosing a new random direction, would be if he only runs ONE step in a random direction and then reevaluates flags.

But maybe your idea could also be ok... if he knows in which general direction the flag he has seen once may have been (give or take a few steps left or right), he may also wander in that general direction instead of the HQ direction.

But all those solutions simply enhance the chance and increase "reality feeling", while solving a problem (not finding home) which has been implemented deliberately (artificially limiting the vision/map knowledge, giving a chance to forget an already known flag). I believe if the only desired result is having fugitives always find home, that can be reached easier.