Comment 7 for bug 763567

Revision history for this message
Astuur (wolfsteinmetz) wrote :

Yes, I dug that up since you seem to be the person who might code this kind of thing :)

HJD:
>My main issue with it is the two close-buttons, how do you plan to separate these?
 I'm not sure what you mean by separate.

>What happens when the players right-clicks the window?
Close it as usual. Nothing else, I'd suggest

>I think it would be a lot easier if the player remains at the same location when the window closes, which would also be consistent with every other window.

If he closes by right-click, I agree.
But if he chooses one of the buttons he of course should invoke the corresponding action.
Otherwise it's pointless.

>While it would be nice to get back to the starting point, I think dealing with both possibilities could be hard to differentiate.

If you prefer, we could have an "exit" button with the action "archive message, go back to saved location"
and closing by right-click could then be "archive message, stay here, forget about saved location"

Or are you talking about the graphical represenatation of the action on the buttons here?
True, I have not yet though of a design that would be easily intelligible without any letters, but I guess it will be possible
using arrows and such.... I'll give it a try.

>... add a checkbox next to the "go to location" marked "always go to message location".
Sure, even more flexible - but should remember the state (checked or not) between the calls for the message window.
However, I would not want to sacrifice the "go where I was before invoking the messagebox".
This is because I use the message box in much the same way as you do, but maybe more frequently.
I usually check the messages while waiting for a building to be constructed, trees to fall, stones to be quarried and so on.
I archive all the old stuff, then want to quickly check what a new messsage means when it arrives, and immediately go back to my current point of interest.
That is my main use, actually. I rarely check older messenges at all.
Not being sent to the place the message is about, often makes the message meaningless for me, becaue I cannot know which one of my fishermen runs empty. Quickly go there, burn it, maybe setup a replacement, and then back. would be most helpful to me most of the time.

As for the "come back in x minutes", that clearly would be a new feature in WL, I am not sure what others may say.
It's strangely underpopulated here currently, but that will change and we will hear more opinions then.
Are there already other ideas for a "new message window"?