I like the idea, too, and Astuur is probably correct about the arch-type footbridge. The bob locomotion in the game is always in straight lines. I can only imagine that to alter that would be a major undertaking as it goes to the root of the gameboard layout and mechanics.
There would of necessity need to be 6 images of any bridge given its potential orientation (i.e. NE, E, SE, SW, W, NW) and conceivably different bridge styles for different tribes. Maybe we could construct the bridges like a building, requiring a builder worker, cost in wares and even a construction animation.
I like the idea, too, and Astuur is probably correct about the arch-type footbridge. The bob locomotion in the game is always in straight lines. I can only imagine that to alter that would be a major undertaking as it goes to the root of the gameboard layout and mechanics.
There would of necessity need to be 6 images of any bridge given its potential orientation (i.e. NE, E, SE, SW, W, NW) and conceivably different bridge styles for different tribes. Maybe we could construct the bridges like a building, requiring a builder worker, cost in wares and even a construction animation.