Comment 6 for bug 730178

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Astuur (wolfsteinmetz) wrote :

I just come from playing the Hardcore starting condition!
It works, and it's __great fun__ playing this. Thanks a lot HJD!
It is also very helpful for newcomers to get a grasp on the interdependencies of the game.
I very much wished, they _would_ include it into a distribution!
Even better - make a introductory tutorial scenario from this.
The AI is of course not up the challenge; it tries to built everything at once, scatters its wares and fails from the start.

I have three comments that came from the experience:

1) In situation like this you really wished for a better control over the sequence and amount of tools that are produced!
I know, a lot speaks against it, but _some way_ of priorizing badly needed tools for production, really would be fine.

2) I never noticed and I am not sure even now, but it seems that the routine in the conf file (i.e. metalworks in this case)
has a time penalty for "because economy not needs xxx" condition. The worker seems to go to sleep/take a break instead of immediately making the next tool. If that is really so, it should be amended IMO.

3) I would like to see the worker and his tool in the background of the productionsite and the contruction site window displayed along with his workshop. This would be a great help for understanding the game, especially for newcomers.
Maybe I should make an official feature suggestion from this idea?