Comment 3 for bug 730178

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SirVer (sirver) wrote : Re: Variable startup ressources

you can try this out right now:

$ cp tribes/barbarians/scripting/sc00_headquarters_medium.lua tribes/barbarians/scripting/sc02_headquarters_low.lua
$ edit tribes/barbarians/scripting/sc02_headquarters_low.lua

the hardest thing is to come up with good starting wares. Some are already terrible low (for example the stuff to get marble for empire is quite to the point where you cannot reduce this any further while you have a great many builders and geologists in all tribes). Feel free to provide new starting conditions, I'd love to add them.