Comment 26 for bug 730178

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Hans Joachim Desserud (hjd) wrote :

> I play Widelands to have fun playing a long game, not to rush my enemy.
Offtopic: FWIW, it is already possible to rush the enemy at least on smaller maps. For instance, Crater can be won by building only military buildings and relentlessly attack the AI. ;)

I think more starting conditions would be a good idea, but we should discuss what we want to do to avoid getting too many which are more or less the same. The existing HQ and citadel village are rather distinct and different from each other, so new types should offer noticably different ways of starting out.

I still think hardcore would be a nice addition, but we need to get the AI into shape to deal with it as well (and perhaps reduce a bit of the strictness, make it slightly rounder in the corners). Actually hardcore would need some updates due to new building and worker names, but I wonder how the recently patched AI works with it now.