Comment 8 for bug 722473

Revision history for this message
Nasenbaer (nasenbaer) wrote :

I close this report for now, as:
* in current code the sleep cycles are only used during setup time
* in game the game is simulated in real time like Widelands with front end does, and once the game is simulated to the current time it waits anyway for an answer of the other players that they reached the time to continue... etc...

So if anyone is using the dedicated server feature under Windows and if (s)he notices any problems during setup time with responses from the server, please reopen.

For now -> Won't fix!