Comment 9 for bug 695035

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Chuck Wilder (chuckw20) wrote :

It is obvious to me that the simplest solution to this problem is to have the artist ensure his design "fits" within the parameters and take the hot spot position into consideration and incorporate it accordingly in the model when he/she is initially designing the image.
I find that all too often, I am struggling to make a graphic (usually my own) work with an unwisely positioned hot spot point.

We just have to heighten the artist's awareness of the critical nature of hot spot positioning.

It may be attractive to place a building's front door in the southeastern corner or some other extreme of the building, but you run the risk of other parts of the image colliding with other map elements. At this point, we just have to design with the intention of placing the the image's hot spot as centrally as possible.

With the Blender rendering stage templates that we use, it should be a simple matter to design the model's hot spot in the middle of the stage. (Something I don't always consciously do and eventually pay the price for it. The empire bakery is a prime example.)

Rather than saddle the coders with the onus of accommodating an artist's whimsy, I suggest placing the responsibility on the artist and provide a "reminder" of sorts in the blender rendering stage templates, (empty_building_template.blend and empty_worker_template.blend.) This could be accomplished with a simple text comment or with some graphical reference to keep placement of the hot spot foremost in the design process from the beginning.