I agree about using an uint32_t instead of int32_t; that kind of ties in with the concerns I've voiced previously about making sure you don't get negative priority numbers.
Andreas, at a quick glance your patch to add savegame support looks good to me.
I agree about using an uint32_t instead of int32_t; that kind of ties in with the concerns I've voiced previously about making sure you don't get negative priority numbers.
Andreas, at a quick glance your patch to add savegame support looks good to me.