OK, I've created an additional patch to add savegame support for Nizamovs patch.
I've tested it and now saving and loading games works just fine.
One question here: is it really necessary that the priority is defined as Signed32 or wouldn't be an Unsigned32 enough?
OK, I've created an additional patch to add savegame support for Nizamovs patch.
I've tested it and now saving and loading games works just fine.
One question here:
is it really necessary that the priority is defined as Signed32 or wouldn't be an Unsigned32 enough?