Comment 9 for bug 669918

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Andreas Breitschopp (ab-tools) wrote :

Hello Nizamov,

thanks for your idea - I understand what you mean.

But I don't think this is good for all cases:
imagine the case where there is already a bigger economy and the user builds many new buildings at one time and he really wants them to get done as soon as possible (maybe military buildings). Of course, he has already many planks and stones in the warehouses, but they need to be transported as soon as possible to the construction sites.

In this case in the transport system you describe these very important wares would be transported with a lower priority, because there are many of them available.

What I want to say with this example is that the available quantity of a ware is not a good indicator for its transport priority. Therefore the user should have the possibility to influence the transport priority system itself (as described in the blueprint).