Comment 4 for bug 669918

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SirVer (sirver) wrote :

I suggest taking this discussion into the widelands forum, because other users might voice their opinions as well. Could you create a thread in the game discussion forum and link to the blueprint?

First impression: very nice mockup, it feels intuitive to understand. With multi select (like in the warehouses now) this could also be fairly comfortable to use. I think that making the ordering absolute is unwise, because that would mean that one ware cannot cross a crossroad that is busy with a ware that is higher ranked. I suggest a penalty to delay the standard FIFO principle we have currently.