I've noticed this randomness in my 15h play on the riverlands map most...
i don't think randomly growing trees are a really problem (except for scenario maps where the designer want's to place buildings or other stuff triggered...) - but i can understand SirVer about dying trees which had been placed to block player ...
Maybe for this you could implement something like the *undead* trees, which don't die (because they are already) but also can't just removed by building a road, flag or other stuff on the field so they have to be cut by lumberjacks...
I've noticed this randomness in my 15h play on the riverlands map most...
i don't think randomly growing trees are a really problem (except for scenario maps where the designer want's to place buildings or other stuff triggered...) - but i can understand SirVer about dying trees which had been placed to block player ...
Maybe for this you could implement something like the *undead* trees, which don't die (because they are already) but also can't just removed by building a road, flag or other stuff on the field so they have to be cut by lumberjacks...